Pandaren Monk and Lil’ KT Pets

January 7th, 2010

Click here to claim your pets.  Each pet is $10 and is mailed to ALL of your toons, so you get it multiple times.  I was told these pets were only available until the end of 2009, but they are still available for purchase, but I am not sure how long.  Go get yours now.

Uncategorized

LFD – Looking for Dungeon

December 19th, 2009

Patch 3.3 brought about a new way to find dungeons and raids.  Acting like a Battleground queue, dungeons and raids are now filled from toons across multiple servers.  For the last week I have run a couple dozen of these LFD groups, including runs from all 3 of my 80s, and here is what I have learned:

Not once have I ever grouped with a group where there was more than 1 of each class.  (1 warrior, 1 shaman, etc…)  I have been told by some friends that they have seen this, but I never have, so if I had to guess I would say the system tries to separate it so that there aren’t peeps rolling on the same items.

For the FIRST daily Heroic dungeon you run, you get 2 Emblems of Frost upon completing the dungeon.  For every heroic afterwards, you get 2 Emblems of Triumph.  Plus every boss now drops EoTs, there are no more Emblems of Conquest being dropped.  So Heroics, OS, VoA, Naxx, Ulduar, etc… are all now dropping EoTs.  It is very easy to get these built up now for some really great iLVL 232 and iLVL 245 gear.

If you are 68 or higher, you can also use the LFD system to look for non-Heroic dungeons.  The first one of every day will give you 2 Emblems of Triumph.  So now you can start storing up your Emblems for when you hit 80 by running 1 LFD dungeon every day.  Every dungeon after the first one only rewards cash.

You don’t have to PUG any spots to do LFD.  Form a 5-man group of friends, and join LFD as group and let the game pick the dungeon for you.  You will see get the credits for the Emblems I’ve listed above.

Patches/Expansions

Icecrown Citadel: The Frozen Halls

December 2nd, 2009

Source –> http://www.wow-europe.com/en/info/underdev/3p3/icecrown.xml

Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel’s foundation. While the Lich King’s attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.

An epic quest line will present adventurers with the task of weakening Icecrown Citadel’s forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards — including item level 219 (normal) and level 232 (Heroic) loot — will be offered to those who destroy some of the Lich King’s most formidable allies.

The Forge of Souls
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance — that is, if the Horde and Alliance forces can overcome the foes who confront them.

Bosses

  • Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
  • The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.

Pit of Saron
Accessible only to those who have laid waste to the Forge of Souls’ unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King’s domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel’s mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King’s private chambers outside of the Frozen Throne, deep within the Halls of Reflection.

Bosses

  • Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
  • Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron’s mines, stockpiling metals for Forgemaster Garfrost, and Krick — a devious leper gnome — supervises the operations from atop Ick, Krick’s ghastly means of transportation.
  • Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.

Halls of Reflection
With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King’s private chambers are within reach, although they may be the death of anyone who ventures there.

Bosses

  • Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
  • The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas’s soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas’s true power may only now be discovered. Is there any hope in this mission, or does only death await?

Patches/Expansions

Exalted with Netherwing

December 1st, 2009

Finally, after months of grindgin rep on a VERY casual basis (about once every-other week or so) I earned an EXALTED reputation with Netherwing last night, on my Shaman.  He is now at 57 mounts.

When you reach Exalted with Netherwing, an additional quest shows up on Netherwing Ledge where Illidan actually comes and talks to you, threatens you, and the drake that flys over Shadowmoon Valley all the time (I forget his name) comes and rescues you.  He takes you back to Shat, you turn in the quest, and choose 1 drake out of the 6 or 7 there, and that is the drake you have from now one.  I see no other way to get an additional drake, at this point.  The drake doesn’t cost any money.

I chose the Onyx Drake, pictured below.

The Shaman

Hallow’s End Achievement

October 29th, 2009

I got this achievment last week on The Warrior and this completed ALL World Events for this toon, getting me the What A Long, Strange Trip It’s Been achievement and the Violet Proto-Drake.

I’ve now started working on the Shaman for the same achievement.  He has a few of them, including Hallow’s End and Brewfest, but he still needs 4 or 5 more of them.

Here are the achievements for Hallow’s End

* Trick or Treat! – done at any Innkeeper in the game
* Out With It – eat so much candy that you puke.  this is easiest done with the sweets you get from the Headless Horseman quest after killing him.  They look like pumpkins.
* Bring Me The Head of… Oh Wait – Kill the Headless Horseman (5 man quest)
* The Savior of Hallow’s End – Put out fires in Brill, Razor Hill or Falconwing Square when the Headless Horseman attacks
* That Sparkling Smile – loot a toothpick from any Innkeeper by Trick-or-Treating.
* Rotten Hallow – Get 2 quests outside of Undercity on the road to Sepulcher.  Take those quests to Southshore, in Hillsbrad Foothills, turn one of them in inside the inn, and throw stink bombs in the center of town.
* G.N.E.R.D. Rage – kill 50 allies while having the GNERDS buff.  These are candy you get from the Innkeeper every hour.  This achievement is easy to get in Wintergrasp.
* Check Your Head – From the daily quests or from the Headless Horseman, you get pumpkins to throw at other players.  Do this for each class and you get the achievement.
* The Masquerade – This part is NOT needed for the Hallow’s End title or achievement.
* Sinister Calling – Loot a Squashling Pet and a Helm from the Headless Horseman OR from the Innkeeper Trick-or-Treat loot.
* Tricks and Treats of Azeroth – Go to all Inns in Eastern Kingdoms, Kalimdor and Outlands, getting candy from the big Pumpkin with the ! over it.  This gives good XP if you aren’t 80 and 6g63s if you are 80.

World Events

World of Warcraft: Cataclysm

September 22nd, 2009

Don’t try to Gank a Paladin…

September 10th, 2009

Last night while I was finishing up the Nothing Boring about Borean Quest Achievement, a 68 Death Knight attacked me while I was fighting a mob.

Anyone who says DKs aren’t OP don’t know what they are talking about.  He was 4 levels below me, and he almost had me.  I did kill him, though, so he did NOT win.  But, I was impressed with the fight he put up.  I thought about camping him, but I didn’t because I don’t like to be like this Alliance tards that can’t PvP in BGs, so they attack people while questing and camp them.  He attacked me, and after a good 2- minute fight, I got him.

I am curious to see how I would have done as Ret spec, but I am Prot right now.  I didn’t take as much damage as Prot, I assume, but I could have killed him faster as Ret, I think.  I am wearing several tanking pieces, but of course those are PvE items.

Anyway, that was a fun fight.  I am somewhat glad he attacked me.  For too long in WoW I have played an under-powered, under-geared warrior who can’t PvP at all.  It’s nice to be able to fight back for a change.

The Paladin

Champion of the Frozen Wastes

September 7th, 2009

Finally, after waiting around for a few months on an Occulus run, I got this achievement tonight.  Basically you have to do everyone dungeon in Northrend on Heroic mode, then you have to do Naxx, EOE and OS, any of those on either 10 or 25 man mode, to get this achievement.  Sadly I did the raids a long time ago and I am just now doing Occulus which was my last H Dungeon.  I just hate that one so much.

Also, I dinged 72 on my Prot Pally this evening.

The Paladin, The Shaman

Claim your BattleBot Pet

August 19th, 2009

Claim your BattleBot Pet

Uncategorized

Tome of Cold Weather Flight

August 18th, 2009

My Paladin is going to be my next 80, so I have been playing him out in Outlands recently, trying to get him to 68 so he can come to Northrend.  I reached 68 last night, and started doing some research on this Tome I have been hearing about.  Turns out, for 1000g you can buy a book from the Cold Weather Flying Trainer in Dalaran (perhaps elsewhere also) and the book is BoA (Bind to Account) so you can send it to one of your alts.  The requirements are that the toon needs to have basic flight skill, level 225, and needs to be Level 68.  So of course I bought this today, and now my Paladin, who is just starting with NR quests, is going to be able to fly to all these places to get leveled.  This should be fun :D

The Paladin